Rendering


Polygonal Surface

4000 veteces,8000 polygons. Hmmm... little bit too much though.


Texture Mapping

From the left, Polygon surface with smooth shading, Texture mapping with enhanced "texels", Blending both of them, respectively. Simply get both texture and shading effects.


Posture Editing

Real-time rendering is possible with SGI Indigo2 codes are written in OpenGL.
Giving some inputs successively on GUIs, interactive operation is possible. Here are the examples of generated CG hand with some postures which are supposed to be hardly obtained with glove-type sensors.


Animation with proposed model


[Single Joint Sequence Input (MPEG 2.5MB)]

[Multiple Joints Sequence Input (MPEG 2.3MB)]


[Playing the Piano(MPEG 5.3MB)]



Other appilications are coming soon.
Stay tuned for updates to this page. (^^;
Copyright. Yoshi (Yoshihiro Yasumuro )
[Back] "Generating Polygonal Surface"
[Project Summary] [Home]